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	<title>WoW Économie &#187; Sur le web</title>
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	<link>http://www.woweconomie.com</link>
	<description>Un pas vers la richesse virtuelle</description>
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		<title>Le gobelin déménage</title>
		<link>http://www.woweconomie.com/2009/05/05/le-gobelin-demenage/</link>
		<comments>http://www.woweconomie.com/2009/05/05/le-gobelin-demenage/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:06:34 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=943</guid>
		<description><![CDATA[Le mois de mars dernier, je vous parlais du blog greedy goblin. Après avoir payer pour participer à certains raids, le gobelin le plus célèbre pousse l'expérience un peu plus loin. Il se paie maintenant une guilde au grand complet.]]></description>
			<content:encoded><![CDATA[<div id="attachment_747" class="wp-caption alignright" style="width: 310px"><a href="http://www.woweconomie.com/wp-content/uploads/2009/03/goblin.jpg"><img class="size-medium wp-image-747" title="goblin" src="http://www.woweconomie.com/wp-content/uploads/2009/03/goblin-300x171.jpg" alt="goblin" width="300" height="171" /></a><p class="wp-caption-text">Gobelins</p></div>
<p>Le <a title="Les gobelins font comme ça" href="http://www.woweconomie.com/2009/03/19/les-gobelins-font-comme-ca/">mois de mars dernier</a>, je vous parlais du blog <a title="Greedy Goblin" href="http://greedygoblin.blogspot.com/">greedy goblin</a>. Après avoir <a title="Rise of goblin" href="http://greedygoblin.blogspot.com/2009/03/rise-of-goblin.html">payer pour participer à certains raids,</a> le gobelin le plus célèbre pousse l&#8217;expérience un peu plus loin. Il se paie maintenant une guilde au grand complet.</p>
<h3>Petite mise en contexte</h3>
<p>Comme je l&#8217;avais déjà mentionné dans l&#8217;autre article, l&#8217;un des obstacles majeurs que rencontre Gevlon dans son désire de faire des raids est son horaire restreint. Au mois de mars, il relatait donc sa nouvelle façon de faire qui consistait à payer pour participer à des raids avec des guildes performantes.</p>
<p>Le 26 avril dernier on apprenait qu&#8217;<a title="Capped" href="http://greedygoblin.blogspot.com/2009/04/capped.html">il avait atteint le maximum possible de pièces d&#8217;or </a>sur un personnage. Il s&#8217;agissait de l&#8217;objectif à long terme qu&#8217;il s&#8217;était fixé. Le jour suivant l&#8217;impensable se produit&#8230; aucun article ne fut publié le 27. Même si je jugeait qu&#8217;un congé après un tel exploit était amplement mérité, j&#8217;ai craint que c&#8217;était la fin. Ma peur étant que n&#8217;ayant plus de défis à relever, il quitte le monde des blogs. Mes craintes étaient à moitié confirmés le jour suivant. Il nous mentionnais alors que son intention initiale était d&#8217;arrêter de jouer et de blogger. Fort heureusement pour ses lecteurs, il nous dévoillait aussi son nouveau défi qu&#8217;il tente de relever.</p>
<h3>Goblin entrepreneur recherche guilde à louer</h3>
<p>Par l&#8217;entremise de <a href="http://greedygoblin.blogspot.com/2009/04/lf-guild.html">son article</a>, il nous laissait s&#8217;avoir qu&#8217;il était à la recherche d&#8217;une guilde pour une entente bien spéciale.</p>
<p>Sont offre:</p>
<ul>
<li>Donner 5000 pièce d&#8217;or par semaine pour la banque de la guilde.</li>
<li>Offrir ses talents de vendeur pour obtenir le meilleur prix pour les objets de la guilde.</li>
<li>Trouver des moyens peu coûteux de remplir la banque de la guilde d&#8217;objets utiles.</li>
<li>Offrir des conseils personnalisés aux membre sur comment se faire des pièces d&#8217;or.</li>
<li>Payer pour tous les objets qu&#8217;il obtiendra pendant les raid</li>
</ul>
<p>Ses demandes</p>
<ul>
<li>Les membres de la guildes devront fabriquer les objet pour lesquelles il fournira les composantes</li>
<li>Pouvoir participer à quelque raids dans le contenu déjà maîtrisé.</li>
<li>La guilde doit être sur un serveur européen anglophone</li>
</ul>
<h3>Analyse</h3>
<p>Bien que je salue l&#8217;esprit entrepreneur qu&#8217;il fallait pour songer à un tel système, je crois que c&#8217;est très cher payer pour ce qu&#8217;il obtient en retour. Je pense que plusieurs guildes compétantes auraient accueillie à bras ouverts un healer supplémentaire. Plusieurs guilde s&#8217;adaptent aux horraires de leur membres et ne force pas ces derniers à participer à des raids de façon régulières. Certes certaines guildes exigent des taux présences aux raids, mais puisque son désir n&#8217;était pas d&#8217;être membre du groupe de progression mais simplement de pouvoir participer une fois les défis initiaux relevés, je reste convaincu qu&#8217;il aurait pu trouver une guilde qui répondait à ses attentes sans délier les cordons de sa bourse.</p>
<p>Quoi qu&#8217;il en soit, si tout ceci me permet de continuer à lire les tribulations de mon gobelin favoris, je ne peut que féliciter la guilde Windwalkêrs sur le serveur Stormscale-EU pour leur nouveau membre. Finalement, j&#8217;en profite pour souhaiter bonne chance à Gevlon sur son nouveau royaume d&#8217;accueil.</p>
<p>PS: Dans un autre ordre d&#8217;idée je tiens à laisser savoir que je compatis entièrement avec les scribes de Stormscale. Vous n&#8217;avez pas idée de ce qui vous attend!!  <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Le conflit des updateurs &#8211; 1ère partie</title>
		<link>http://www.woweconomie.com/2009/04/28/le-conflit-des-updateurs-1ere-partie/</link>
		<comments>http://www.woweconomie.com/2009/04/28/le-conflit-des-updateurs-1ere-partie/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:19:00 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Addon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Curse]]></category>
		<category><![CDATA[Updater]]></category>
		<category><![CDATA[Updateur]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wowmatrix]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=904</guid>
		<description><![CDATA[Si vous utilisez des addons, les chances sont bonnes pour que vous ayez déjà entendu parler de Curse et Wowmatrix. Vous avez probablement aussi réalisé qu'il s'agit d'un sujet qui attire la contreverse et que les discussions qui s'y rapportent deviennent des guerres d'insulte. En lisant sur le sujet, j'ai rapidement réaliser qu'il était pratiquement impossible de trouver des informations qui ne soit pas biaisées. Pour cette raison, plutôt que de tenter et d'échouer à faire une analyse impartiale avec ce type d'informations, j'ai décidé qu'il serait plus sage de donner la chance à chacun des parties concernés la chance d'exprimer son point de vu dans une entrevue.]]></description>
			<content:encoded><![CDATA[<div id="attachment_908" class="wp-caption alignright" style="width: 310px"><a href="http://www.woweconomie.com/wp-content/uploads/2009/04/b71l.png"><img class="size-full wp-image-908" title="b71l" src="http://www.woweconomie.com/wp-content/uploads/2009/04/b71l.png" alt="Curse logo" width="300" height="104" /></a><p class="wp-caption-text">Curse logo</p></div>
<p><a title="Updater conflict - 01" href="http://www.woweconomie.com/2009/04/28/the-updater-conflict-part-01/ ">English version available here</a></p>
<p>Si vous utilisez des addons, les chances sont bonnes pour que vous ayez déjà entendu parler de Curse et Wowmatrix. Vous avez probablement aussi réalisé qu&#8217;il s&#8217;agit d&#8217;un sujet qui attire la contreverse et que les discussions qui s&#8217;y rapportent deviennent des guerres d&#8217;insulte. En lisant sur le sujet, j&#8217;ai rapidement réaliser qu&#8217;il était pratiquement impossible de trouver des informations qui ne soit pas biaisées. Pour cette raison, plutôt que de tenter et d&#8217;échouer à faire une analyse impartiale avec ce type d&#8217;informations, j&#8217;ai décidé qu&#8217;il serait plus sage de donner la chance à chacun des parties concernés la chance d&#8217;exprimer son point de vu dans une entrevue.</p>
<p>Avec ce but en tête, j&#8217;ai contacté un représentant de Curse, j&#8217;ai envoyé des messages aux gens de chez Wowmatrix et j&#8217;ai aussi discuté avec l&#8217;un des développeur d&#8217;Auctioneer pour obtenir son opion en tant que créateur d&#8217;addons.</p>
<p>Ce premier article est l&#8217;entrevue que j&#8217;ai réalisé avec Kaelten de Curse. J&#8217;ai décidé de publier celle-ci en premier simplement parce que c&#8217;est le premier à avoir accepté mon offre d&#8217;entrevue. Une note à part, après 3 messages, je suis toujours en attente d&#8217;une réponse de la part d&#8217;un représentant de Wowmatrix. Si quelqu&#8217;un d&#8217;entre vous connait quelqu&#8217;un qui travaille pour Wowmatrix laissez leurs savoir que j&#8217;aimerais bien avoir de leur nouvelles.</p>
<p><strong>Evander:  Même si je ne suis qu&#8217;un utilisateur d&#8217;addons et que je n&#8217;ai même jamais ouvert un fichier .lua, j&#8217;ai vu votre nom à plusieurs reprises depuis que je joue à World of Warcraft. Pouvez-vous nous parlez un peu des projets auxquels vous avez participé et sur quoi vous travailler présentement?</strong></p>
<p>Kaelten: Voyons voir, j&#8217;ai produit une série d&#8217;addons, KC_AutoRepair, KC_EnhancedTrades, KC_PlayerFramePlus, KC_Items, OneBag, OneBank, l&#8217;autre member de la suite OneBag.  J&#8217;ai travaillé à la création de plusieurs librairies incluant la cofondation du projet Ace. Je travaille aussi pour Curse.com en plus de diriger CurseForge et WowAce. Oh, et je suis aussi le chef de projet pour le Client Curse et participe présentement à la version pour mac.</p>
<p><strong>Evander:   Avec tout ça, trouvez-vous encore le temps de jouer? :)</strong></p>
<p>Kaelten:  Jouer?</p>
<p>Héhé! Non, J&#8217;ai  joué depuis la version béta et j&#8217;ai un personnage de niveau 70 et quelques uns dans la soixantaine, mais je n&#8217;ai jamais fait de raid et j&#8217;ai encore à découvrir le contenu de Lich King :( . J&#8217;ai par contre un niveau 36 avec plus de 40 jours de temps de jeu.</p>
<p><strong>Evander: Ceci semble être comme ça avec plusieurs auteurs d&#8217;addons. C&#8217;est  presque trop dommage que vous ne voyiez que très peu le jeu que vous travaillez si fort à parfaire.</strong></p>
<p>Kaelten: Oui, J&#8217;aimerais jouer plus mais je n&#8217;aime pas jouer seul et dernièrement je suis sans partenaire.</p>
<p><strong>Evander: Maintenant, la question que tout le monde se meurt de savoir&#8230; quel est votre faction favorite?</strong></p>
<p>Kaelten: (rires) l&#8217;Alliance, J&#8217;ai quelques personnages de la horde mais je n&#8217;ai pas dépassé le niveau 30 avec aucun d&#8217;entre eux.</p>
<p><strong>Evander: Plus sérieusement, comme je vous l&#8217;ai dit, je désire écrire un article au sujet des deux updateurs principaux qui sont disponibles : le Client Curse et Wowmatrix. Après avoir lu sur quelques forums, à chaque fois que le sujet fait surface, on dirait que ça finit toujours de la même manière : deux camps qui disent que le programme de l&#8217;autre n&#8217;est pas bon et qu&#8217;on ne devrait pas l&#8217;utiliser. Pouvez-vous expliquez une partie de la controverse qui semble entourer le sujet des updateurs.</strong></p>
<p>Kaelten: Je pense qu&#8217;une bonne partie de celle-ci est artificielle et est causé par de la désinformation et autres troubles de communication. Bien sûr cela est dur à prouver à quelque degré que se soit.</p>
<p>Ce que j&#8217;ai vu en général, c&#8217;est un groupe d&#8217;utilisateurs qui préfèrent Wowmatrix parce que l&#8217;outil qui leur facilite le plus la vie, c&#8217;est ce qu&#8217;ils veulent. Ensuite, il y&#8217;a un groupe qui reconnaît que ce qu&#8217;ils font est mal et qu&#8217;on ne devrait pas l&#8217;utiliser. Finalement, il y a les auteurs qui sont mécontents pour diverses raisons.</p>
<p>Je suis doublement biaisé sur cette question en tant qu&#8217;auteur d&#8217;addon mais aussi en tant qu&#8217;administrateur de sites parmis les plus importants sites d&#8217;addons, ceci sans mentionner mon nouveau rôle dans le Client Curse.  Y&#8217;a-t&#8217;il des points sur lesquels vous aimeriez qu&#8217;élabore plus longuement?</p>
<p><strong>Evander: Oui et non. Je pense que ma prochaine question nous y mènera. Même si vous faite partie du Client Curse et que vous êtes évidemment biaisé sur le sujet, pour quelles raisons croyez-vous qu&#8217;un utilisateur devrait choisir votre updateur plutôt que Wowmatrix.</strong></p>
<p>Kaelten: Bien, de façon générale, je dis aux gens de choisir l&#8217;updateur qui convient le mieux à leurs besoins. Ce n&#8217;est donc pas tant que je tiens à forcer tout le monde à utiliser le Client Curse, mais que je sais pourquoi les gens ne devraient pas utiliser Wowmatrix.</p>
<p>Ils volent de la bande passante de Curse, WowInterface ainsi que d&#8217;autres sites d&#8217;addons pour faire fonctionner leur client. Ceci serait je pense suffisant pour me convaincre de ne pas utiliser leur  updater.</p>
<p>Depuis le premier jour ils ignorent les demandes des auteurs d&#8217;addon, quoi que récemment ils ont au moins fait preuve de quelques efforts.</p>
<p>Ils modifient les fichiers qu&#8217;ils installent, incluant QuestHelper et tous les fichiers toc. Je crois qu&#8217;un updateur n&#8217;a aucunement le droit de faire ce genre de choses.</p>
<p><strong>Evander: Prétendons que je ne sais pas de quoi vous parlez, que voulez vous dire par &#8220;volent la bande passante et ignorent les demandes des auteurs&#8221;?</strong></p>
<p>Kaelten: Ils n&#8217;hébergent pas leurs propres fichiers, ils utilisent plutôt les fichiers hébergés par divers sites de la communauté. Ceci cause des factures de <strong>milliers </strong>de dollars en frais de bande passante pour les sites desquels ils volent.  Ceci diminue aussi le nombre de visiteurs sur les sites, causant ainsi un perte de revenus publicitaires et ayant aussi un effet négatif sur les statistiques de performance des compagnies uniquement par cette diminution du nombre de visites.</p>
<p>Ces trois facteurs sont responsables littéralement, et je n&#8217;exagère pas, pour des dizaines de milliers de dollars de pertes sur une base mensuelle.</p>
<p>Ils refusent d&#8217;obtempérer lorsqu&#8217;on leur demande. Quand on les bloque, ils travaillent intentionnellement à contourner nos protections. Nous ne sommes pas une grosse compagnie, nous n&#8217;avons pas les moyens de soutenir ce niveau de pertes.</p>
<p><strong>Evander: Donc, vous dites que Curse a déjà essayé de les empêcher de télécharger de leur site?</strong></p>
<p>Kaelten: Plusieurs fois.</p>
<p><strong>Evander: D&#8217;après ce que j&#8217;ai lu, plusieurs utilisateurs semblent croire que vous n&#8217;avez jamais réellement essayé.  Une idée comme ça, est-ce qu&#8217;un CAPTCHA ne résoudrait pas le problème?</strong></p>
<p>Kaelten: Bien sûr, mais ce faisant ont brimerais tous nos utilisateurs légitimes. Nous travaillons désespérément à trouver une solution qui garde les choses simples pour les usagers normaux.</p>
<p>Nous avons même été jusqu&#8217;à offrir d&#8217;acheter Wowmatrix, les payant un montant raisonnable pour le temps qu&#8217;ils ont mis à créer leur application. Ils ont fait une contre-offre d&#8217;un montant ridicule.</p>
<p><strong>Evander: S&#8217;ils vous coûtent tant d&#8217;argent, pourquoi ne pas engager des avocats en complets noirs pour essayer de les arrêter?</strong></p>
<p>Kaelten: Ils sont localisés dans des juridictions qui rendent les poursuites difficiles,  ceci combiné au fait que le vol de bande passante est une zone grise dans de nombreux pays au départ.</p>
<p><strong>Evander: Pour les joueurs qui n&#8217;ont pas d&#8217;appartenance envers aucunes des compagnies, cela peut ressembler à une guerre entre Curse et Wowmatrix, qui paye la bande passante n&#8217;a pas réellement d&#8217;incidence pour eux?</strong></p>
<p>Kaelten: Il se peut  qu&#8217;il n&#8217;y ait pas d&#8217;effets immédiats, mais sur le long terme, il y en aura. Éventuellement nous devrons faire quelque chose, car perdre des milliers de dollars mensuellement au parasitisme n&#8217;est pas une stratégie viable. Je suis sûr que la plupart des gens comprennent que perdre de l&#8217;argent n&#8217;est pas une bonne chose pour la solvabilité à long termes.</p>
<p><strong>Evander: Je crois que ça fait le tour de l&#8217;usage de bande passante, aimeriez vous ajouter quelque chose?</strong></p>
<p>Kaelten: Une chose que j&#8217;aimerais démentir maintenant, Wowmatrix a dit aux auteurs qui les ont contactés qu&#8217;ils ont offert à nous et à Wowinterface de payer pour les coûts de bande passante, afin de rendre légitime leur produit. Dans notre cas, c&#8217;est vrai qu&#8217;ils ont fait une offre, mais elle était si basse qu&#8217;elle ne couvrait même pas une fraction des coûts qu&#8217;ils nous causent.  En date de ma dernière conversation avec Cairenn de WowInterface, elle n&#8217;était pour sa part au courant d&#8217;aucune offre de ce genre.</p>
<p><strong>Evander: En réponse, aux raisons de ne pas utiliser Wowmatrix vous avez mentionné le vol de bande passante et le non respect des demandes des auteurs, pouvez vous élaborer sur la seconde partie?</strong></p>
<p>Kaelten: À plusieurs reprises, lorsque des auteurs ont demandé à ce que leur addons soit retiré de Wowmatrix, leur demandes ont été ignorés ou encore Wowmatrix ne s&#8217;y conformait qu&#8217;à moitié. Ils acceptaient de retirer les liens sur leur site mais lassaient leur application continuer quand même les mises à jour.</p>
<p><strong>Evander: Avez-vous des examples?</strong></p>
<p>Kaelten: Voyons voir, Ckknight a demander il y a un moment qu&#8217;ils retirent tous ses addons, mais ils furent uniquement retiré du site web.</p>
<p><strong>Evander: Donc, tous ses addons peuvent toujours être mis à jour en utilisant Wowmatrix?</strong></p>
<p>Kaelten: Oui. Comme il n&#8217;héberge pas eux-mêmes les fichiers, les recours type comme les lettres dmca ne sont pas très efficaces.</p>
<p><strong>Evander: Maintenant, j&#8217;aimerais qu&#8217;on parle du Client Curse. Je suis un nouvel utilisateur d&#8217;addons, qu&#8217;est-ce que je devrais savoir du service que vous offrez?</strong></p>
<p>Kaelten: Le Client Curse est conçu pour permettre de facilement mettre à jour et installer des addons. Présentement tous les abonnez bénéficie d&#8217;une période d&#8217;essais prolonger de notre futur service premium. Par la suite certaines fonctionnalités seront désactivées du service de base, mais pas au point de rendre l&#8217;application inopérante.</p>
<p><strong>Evander: Quand vous dites que certaines fonctionnalités seront désactivées, avez-vous des exemples? Ou sur une note plus positive quel sont les avantage d&#8217;être un membre premium?</strong></p>
<p>Kaelten: Les utilisateurs premium bénéficieront d&#8217;un usage de bande passante illimité, d&#8217;un client sans annonces publicitaires et même chose sur le site ainsi que de la possibilité d&#8217;effectuer une mise à jour complète d&#8217;un seul clic ou même de manière complètement automatique. De plus, ils supporteront les auteurs via le programme de récompense.</p>
<p>Nous explorons aussi continuellement de nouvelles possibilités pour ajouter à la valeurs des avantages d&#8217;être un utilisateur premium sans pour autant augmenter le fardeau des utilisateurs réguliers</p>
<p><strong>Evander: Mais les gens seront toujours capable de mettre à jour leur addons avec la version régulière?</strong></p>
<p>Kaelten: Oui, absolument.</p>
<p><strong>Evander: Est-ce que la nouvelle politique de blizzard a eu des effets sur vos plans? (1)<br />
</strong></p>
<p>Kaelten: Pas vraiment. Nous ne chargeons pas pour l&#8217;accès aux addons, sans mentionner que nous ne développons pas d&#8217;addons</p>
<p><strong>Evander: Vous avez mentionné un programme récompenses pour les auteurs, qu&#8217;est-ce que c&#8217;est?</strong></p>
<p>Kaelten: En parallèle avec notre  futur service premium, nous ferons le lancement du programme de récompenses pour auteurs. Une partie des frais pour devenir membre premium y sera consacré. Avec le système, nous donnerons des points aux auteurs, qui seront échangeable dans notre boutique qui est à venir.</p>
<p>Présentement nous planifions faire le lancement avec des cartes cadeau d&#8217;Amazon.com comme objet échangeable, mais nous espérons pouvoir offrir une variété intéressante d&#8217;objets. Nous cherchons aussi des moyens d&#8217;offrir une récompense monétaire aux créateurs d&#8217;addons les plus importants, mais cela fait intervenir entre autre des règles de taxation. Je ne suis donc pas sûr si et quand nous pourrons le faire.</p>
<p><strong>E</strong><strong>vander: Pouvez-vous nous donner un aperçu de ce que l&#8217;on doit s&#8217;attendre de la part de Curse dans le futur ou encore nous dire quand ces nouveaux services seront lancés. :)</strong></p>
<p>Kaelten: Nous espérons que le service aux membres premium ainsi que le programme de récompenses seront lancé très bientôt. Je déteste avoir des dates de lancement car tu ne sais jamais quand un imprévu va survenir et causer un délai, mais si tout va bien, se sera incessamment.</p>
<p><strong>Evander: Est-ce qu&#8217;il s&#8217;agit de la même définition de « bientôt » que Blizzard? <a href="http://www.wowwiki.com/Soon">http://www.wowwiki.com/Soon</a> <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </strong></p>
<p>Kaelten: (rires). Et bien j&#8217;aimerais faire ressortir un certains sens d&#8217;urgence avec cette utilisation de bientôt <sup>TM</sup> mais les interprétations peuvent varier.</p>
<p><strong>Evander:  Vous dites que le Client Curse est un bon service mais plusieurs en ont dit du mal par le passé. Les récriminations les plus communes vous blâment pour des virus ou des bugs. Que répondez-vous à ces accusations</strong></p>
<p>Kaelten: Il y a plusieurs réponses que je pourrais donner.</p>
<p>Ok premièrement, je vais profiter de cette opportunité pour dire <strong>qu&#8217;un addon en lui-même ne peut jamais être un virus, </strong>du fait qu&#8217;ils ne sont que des fichiers texte. Donc pour qu&#8217;un addon vous infecte, il doit y avoir un fichier exécutable quelque part</p>
<p>Nous filtrons activement ces derniers sur CurseForge et WowAce. Nous prenons un temps considérable à nous assurer que les téléchargements que nous offrons sont sécuritaires.</p>
<p>Depuis le lancement de CurseForge il y un seul virus qui a réussi à s&#8217;infiltrer et uniquement pour quelques heures. Après des excuses publiques pour cette situation, nous avons analysé et augmenté nos mécanismes de sécurité. Depuis cet incident, nous n&#8217;avons eu aucun problème. Ceci m&#8217;amène à un point à propos du Client Curse, il n&#8217;exécutera jamais un fichier dans votre dossier d&#8217;addons.</p>
<p>Pour ce qui est du Client Curse en tant que tel, nous serions d&#8217;une stupidité monumentale de contaminer nos usagers en y intégrant un virus. Nous sommes là pour offrir un service à long terme à la communauté, pas pour se faire un coup d&#8217;argent rapide et disparaître. Nos serveurs de mises à jour sont sécurisés et les publicités qui seront dans le client seront tous des promotions intra compagnie ou des ventes directes. Donc pas de réseau publicitaire douteux pour nous infiltrer.</p>
<p>La sécurité est réellement l&#8217;un de nos soucis majeur. Nous n&#8217;avons rien à gagner en laissant nos usagers être infectés par un virus</p>
<p><strong>Evander: Donc pas de publicités pour de la vente d&#8217;or comme sur les forums officiels? :P (2)</strong></p>
<p>Kaelten: (rires) non, aucune. Nous sommes sans annonce de vente d&#8217;or depuis de nombreuses années, et ce pour l&#8217;ensemble de notre réseau</p>
<p>Si je peux me permettre de dire quelques mots sur la folie des infections cause par des virus en générale. J&#8217;ai vu de nombreuse personnes dire &#8220;J&#8217;ai installé XXXX addon/application et maintenant mon compte ce fait hacker le jour suivant. Plusieurs des groupes qui utilisent réellement le vol de comptes n&#8217;utilisent pas les informations obtenues immédiatement. C&#8217;est beaucoup plus probable d&#8217;être quelque chose que vous avez fait il y a 2 ou 3 semaines qui vous a infecté.</p>
<p>Il est aussi important de ne télécharger le Client Curse uniquement <strong>sur</strong> le site de Curse. Il y a eu un incident par le passé ou quelqu&#8217;un a rendu disponible un virus sur ui.worldofwar.net sous le nom du Client Curse. Il fut téléchargé par des centaines de personnes avant qu&#8217;il soit retiré.</p>
<p>Présentement, les seules pages qui ont les versions officielles du Client Curse sont soit sur curse.com/client ou sur la page du projet sur CurseForge.  Je ne ferais pas confiance à tout autre site. De la même manière je ne téléchargerais pas quelque chose qui s&#8217;appelle QuestHelper.exe sur un quelconque petit site web.</p>
<p>Allez, lances moi les questions ardues! <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Evander: Ok, certains prétendent que le Client Curse installe à notre insu un outil de collection de données pour la base de données du jeu que vous maintenez. Y a-t-il une quelconque vérité à ça? </strong></p>
<p>Kaelten: Hé bien, il y a deux parties à cette réponse.</p>
<p>Certaines versions antérieures du Client l&#8217;installaient sans qu&#8217;il y ait une option de le retirer. Ceci était bien avant que je sois officiellement impliqué dans le projet. Moi et d&#8217;autres voix de la communauté on dénoncé cette façon de faire et nous avons maintenant en place un système qui est beaucoup mieux.</p>
<p>À l&#8217;installation, il vous est demandé si vous désirez que ce soit le comportement par défaut. Si vous acceptez, à chaque nouvelle création de partie l&#8217;option d&#8217;envois de données sera cochée sous le menu de gestion du jeu. Par la suite il vous est possible de modifier ce comportement par défaut dans le menu d&#8217;option. Vous pouvez désinstaller en tout temps l&#8217;envois de données en décochant l&#8217;option sous le menu de gestion, appuyer sur sauvegarder et désinstaller l&#8217;outil de collecte.</p>
<p>Donc, oui le Client installe l&#8217;outil de collection de donnée, et il le fera automatiquement. Cependant, cela se fait uniquement avec votre permission et il est possible de le désactiver en tout temps.</p>
<p><strong>Evander: Ok la prochaine question en est plus une personnelle qu&#8217;autre chose :) Je n&#8217;ai jamais aimé utiliser un updateur car ils ont habituellement tendance à gâcher leur travail en ne désinstallant pas les versions antérieures, est-ce que c&#8217;est toujours le cas?</strong></p>
<p>Kaelten: (rires) Quand le client installe un addon, il suit le processus suivant :</p>
<p>1) Déplace l&#8217;addon actuel dans un dossier de sauvegarde.</p>
<p>2) Place la nouvelle version dans votre dossier d&#8217;addons</p>
<p>3a) Si l&#8217;étape 2 est complétée avec succès, il efface la copie de sauvegarde</p>
<p>3b) Si l&#8217;étape 2 échoue il effectue une restauration de la copie de sauvegarde.</p>
<p>Donc oui, l&#8217;addon est complètement remplacé et la copie antérieure est complètement supprimer</p>
<p><strong>Evander: Ok mais est-ce qu&#8217;il peut quand même détecter quand les noms de dossiers son modifier d&#8217;une version à l&#8217;autre?  Je suis un fan d&#8217;Auctioneer et je ne peux pas compter combien de gens ont éprouvés des problèmes, car leur updateur ou eux-mêmes n&#8217;ont pas supprimé d&#8217;anciens dossiers.</strong></p>
<p>Kaelten: Je vais devoir confirmer cela, mais ça devrait fonctionner. Si ce n&#8217;est pas le cas il me fera plaisir de corriger le tout dans une version future.</p>
<p><strong>Evander: Il peut s&#8217;agir de vieux problème déjà résolu, j&#8217;ai simplement peur d&#8217;utiliser un updateur à nouveau&#8230; Je peux vivre sans un UI géniale jusqu&#8217;à ce que je mette tout à jour manuellement après une patche mais je veux que mon Auctioneer fonctionne (rires)</strong></p>
<p>Kaelten: (rires) Je peux comprendre cela. C&#8217;est aussi possible de mettre certains addons sur ignorer de manière à ne pas les mettre à jour. De cette façon, vous pouvez ignorer ces derniers et continuer à les faire fonctionner, tout en mettant à jour le reste de votre UI ;)</p>
<p><strong>Evander: Ok, une question un peu folle maintenant. Est-ce que ces dans les plans de rendre le site de Curse disponible en d&#8217;autres langues? Il y a des sites d&#8217;addons français qui en hébergent mais comme les auteurs ne les connaissent pas et maintienne seulement leur addons sur les sites principaux (curse, wowui et autre) les utilisateurs obtiennent souvent des versions qui sont périmées.</strong></p>
<p>Kaelten: Je sais que c&#8217;est sur la liste des choses que nous aimerions faire. Nous travaillons présentement à avoir CurseForge et WowAce localisables. Une partie du problème est le manque de demande, qui est probablement causé par le peu  d&#8217;usager non anglophone. C&#8217;est donc un cercle vicieux</p>
<p>Nous somme une petite compagnie avec des ressources limitées, nous devons donc choisir les batailles qui sont le plus utiles. Donc, même si c&#8217;est quelque chose que nous aimerions faire, ce n&#8217;est pas dans nos plans immédiats.</p>
<p><strong>Evander: Je crois que j&#8217;ai posée toutes les questions qui me venaient à l&#8217;esprit. Est-ce qu&#8217;il y a des questions que vous auriez aimez que je vous pose.</strong></p>
<p>Kaelten: J&#8217;espérais quelque chose de plus percutant <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Non je pense avoir déjà avoir donné plusieurs points importants. Je suis simplement excité  avec tous les nouveaux projets qui sont en cours.</p>
<p>Je serais disponible pour une entrevue de suivi pour répondre à des questions que vous ou vos lecteurs auront lorsque celle-ci sera publiée<br />
<strong>Evander: C&#8217;est une offre très intéressante.</strong></p>
<p style="text-align: center;">***</p>
<p style="text-align: left;">Notes</p>
<p style="text-align: left;">(1) Cette question faisait références aux modifications apportées la <a href="http://www.worldofwarcraft.com/policy/ui.html">charte de Blizzard dédiée au développement des addons World of Warcraft</a>.</p>
<p style="text-align: left;">(2) Cette question faisait référence aux fait que des publicités de ventes d&#8217;or qui se sont retrouvées à une occasion sur les forums officiels de Blizzard. WowInsider à couvert le sujet dans <a title="Gold ads appear on official Blizzard forums" href="http://www.wowinsider.com/2009/01/22/gold-ads-appear-on-blizzs-forums/">cet article</a>.</p>
<p style="text-align: left;"><a title="Curse and WoWInterface working together to help protect our authors and other site-users" href="http://http://www.curse.com/blogs/curse-en-news/archive/2009/04/13/437537.aspx"></a></p>
<p style="text-align: left;">Il est aussi important de noter que cette entrevue a été réalisée avant que Curse et WowInterface ne bloquent Wowmatrix. Pour plus d&#8217;informations je vous invite à lire leur déclaration conjointe officielle<a title="Curse and WoWInterface working together to help protect our authors and other site-users" href="http://http://www.curse.com/blogs/curse-en-news/archive/2009/04/13/437537.aspx">. http://www.curse.com/blogs/curse-en-news/archive/2009/04/13/437537.aspx</a></p>
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		<title>The updater conflict &#8211; part 01</title>
		<link>http://www.woweconomie.com/2009/04/28/the-updater-conflict-part-01/</link>
		<comments>http://www.woweconomie.com/2009/04/28/the-updater-conflict-part-01/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:18:50 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Addon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Curse]]></category>
		<category><![CDATA[Updater]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wowmatrix]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=894</guid>
		<description><![CDATA[If you use any kind of addons, chances are your heard the name Curse and Wowmatrix before. You probably also realised that the updaters topic generally a contreversial one and discussions about it often turn into flame wars. While reading on the subject, I quickly realised it was almost impossible to find unbiased informations. For this reason, instead of making a failed attempt at a fair review, I decided it would be better to give a chance to each concern party to explain their point of view in an interview.]]></description>
			<content:encoded><![CDATA[<div id="attachment_908" class="wp-caption alignright" style="width: 310px"><a href="http://www.woweconomie.com/wp-content/uploads/2009/04/b71l.png"><img class="size-full wp-image-908" title="b71l" src="http://www.woweconomie.com/wp-content/uploads/2009/04/b71l.png" alt="Curse logo" width="300" height="104" /></a><p class="wp-caption-text">Curse logo</p></div>
<p><a title="Conflit updateurs - 01" href="http://www.woweconomie.com/2009/04/28/le-conflit-des-updateurs-1ere-partie/ ">Version française disponible</a></p>
<p>If you use any kind of addons, chances are your heard the name Curse and Wowmatrix before. You probably also realised that the updaters topic generally a contreversial one and discussions about it often turn into flame wars. While reading on the subject, I quickly realised it was almost impossible to find unbiased informations. For this reason, instead of making a failed attempt at a fair review based on such facts, I decided it would be better to give a chance to each concern party to explain their point of view in an interview.</p>
<p>With this goal in mind, I contacted someone from Curse, I sent messages to Wowmatrix and I also contacted one of the Auctioneer developpers asking for his opinion as addons creator.</p>
<p>This first article is the interview I had with Kaelten from Curse. I decided to publish this one first simply because he was the first to accept my interview offer. On a side note, after 3 messages i&#8217;m still waiting to hear back from a Wowmatrix representative. If any of you know someone working at Wowmatrix please let them know i would really like to hear from them.</p>
<p><strong>Evander: Even if I&#8217;m only an addon user and never even opened a .lua file, I&#8217;ve seen your name quite a few times since I started playing World of Warcraft. Could you tell us a bit about what projects you worked on and what you&#8217;re currently working on?</strong></p>
<p>Kaelten: Let&#8217;s see I&#8217;ve had a series of addons, KC_AutoRepair, KC_EnhancedTrades, KC_PlayerFramePlus, KC_Items, OneBag, OneBank, the other members of the OneBag suite.<br />
I&#8217;ve worked on several libraries including confounding the Ace Project. I also work for Curse.com, and run CurseForge and WowAce. Oh, I&#8217;m also project lead on the Curse Client, and now work on the Mac version.<strong></strong></p>
<p><strong>Evander:  Do you still find time to play the game with all this? <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p>Kaelten: Play?</p>
<p>hehe! No I&#8217;ve been in game since Beta, and I do have a 70, and a few chars in the 60s, I&#8217;ve never raided, and I&#8217;ve yet to see the Lich King content <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  I however have a level 36 with more than 40 days of playtime<strong></strong></p>
<p><strong>Evander: it seems to be like that with many addon authors, it&#8217;s almost too bad you don&#8217;t see most of the game you work so hard to make better.</strong></p>
<p>Kaelten: Yeah, I&#8217;d love to play more, but I don&#8217;t enjoy playing alone and as of late I&#8217;ve not had a partner.</p>
<p><strong>Evander: now the question everyone is dying to know&#8230; what faction do you favour <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </strong></p>
<p>Kaelten: lol, Alliance, I&#8217;ve a few horde characters, but I&#8217;ve never gotten about 30 with any of them.<strong></strong></p>
<p><strong>Evander: More seriously, like I told you I wanted to make an article about the 2 mains updaters that are available: the curse client and Wowmatrix. After reading on some forums, every times the subject comes up, it seems to end up the same way: two sides saying the other program is bad and that you should not use it. Can you explain some of the controversy that seems to surround the updaters situation?</strong></p>
<p>Kaelten: I think a lot of it is artificial due to misinformation and other communication issues. But of course such statements are hard to prove to any degree.</p>
<p>What I&#8217;ve seen in general is a group of users who prefer Wowmatrix because whatever makes there life easiest is what they want and then there is a group that acknowledge that what they&#8217;re doing is wrong and shouldn&#8217;t be used. Finally, you have the authors who are upset for various reasons.</p>
<p>I&#8217;m doubly sided on this issue as both an addon author and an administrator for some of the largest addons sites out there, not to mention my new role in the Curse Client.  Is there any part of the situation you&#8217;d like me to elaborate on further?</p>
<p><strong>Evander: Yes and no. I think I&#8217;ll get there by asking my next question. Even if you are part of the curse client, and are obviously biased on this situation, why do you think users should choose your updater over Wowmatrix?</strong></p>
<p>Kaelten: Well, in general I tell people to use the updater that best suites their needs. So it&#8217;s not so much that I&#8217;m out to force everyone to use the Curse Client, but that I know why people shouldn&#8217;t use WowMatrix.</p>
<p>They steal bandwidth from Curse, WowInterface and other addon sites to make their client work. That in and of itself tells me I wouldn&#8217;t want to use their updater.</p>
<p>They&#8217;ve completely ignored author&#8217;s wishes from day one, although recently they&#8217;re at least putting up a token effort.</p>
<p>They edit files that they install, including QuestHelper and all toc files. I don&#8217;t think an updater has any business doing that.</p>
<p><strong>Evander: Let&#8217;s pretend I don&#8217;t know what you&#8217;re talking about, what do you mean stealing bandwidth and not respecting authors wishes?</strong></p>
<p>Kaelten: They don&#8217;t host their own files, but instead deep link to various sites around the community. This incurs <strong>thousands</strong> of dollars of bandwidth bills for the sites they steal from.It also decreases traffic on the pages of the sites, which causes a loss of ad revenues and can hurt the companies performance stats just by virtue of the lost traffic.</p>
<p>All three of those factors contribute to literally, and I&#8217;m not exaggerating, to 10s of thousands of dollars in losses on a monthly basis.</p>
<p>When asked to stop they&#8217;ve failed to comply.When blocked, they&#8217;ve intentionally gone out of their way to circumvent our protections. We aren&#8217;t a large company, we don&#8217;t have the ability to sustain this level of loss.</p>
<p><strong>Evander: So you&#8217;re saying Curse actually tried to stop them from downloading from your site?</strong></p>
<p>Kaelten: several times.</p>
<p><strong>Evander: From what I read, many users seem to think that you never really tried to stop them? Just thinking fast, wouldn&#8217;t a CAPTCHA solve the problem?</strong></p>
<p>Kaelten: Of course it would, but in doing so we&#8217;d be harming all our legitimate users, we&#8217;ve been working desperately to come up with a solution that&#8217;d keep things easy for the normal users.</p>
<p>We&#8217;ve even gone as far to offer the purchase Wowmatrix, paying them a reasonable fee for the amount of time they&#8217;ve spent building their application. They countered with a ridiculous amount.</p>
<p><strong>Evander: If they cost you so much money, why not pay some lawyers in black suits to try and make them stop?</strong></p>
<p>Kaelten: They&#8217;re located in jurisdictions that make prosecution difficult, combined with the fact bandwidth stealing is a gray area in many countries to begin with.</p>
<p><strong>Evander:  For the players that don&#8217;t have ties to either companies, it may look like a war between Curse and Wowmatrix, who pay the bandwidth doesn&#8217;t really have an effect on them?</strong></p>
<p>Kaelten: Well it may not have any immediate effects, but on the long term it will. Eventually, we&#8217;ll have to do something, because losing thousands of dollars monthly to leeching isn&#8217;t a viable strategy. I&#8217;m sure most people can see how loosing money isn&#8217;t good for long term solvency.</p>
<p><strong>Evander: I think it covers the bandwidth usage, would you like to add something on the subject?</strong></p>
<p>Kaelten: One thing I&#8217;d like to cut off now, WowMatrix has told addon authors who&#8217;ve contacted them that they offered to pay both us and WowInterface for bandwidth costs, to legitimize their product. In our case this is true, they did offer, but the offer was very low and wouldn&#8217;t even cover a fraction of the costs they incur us. As of my last conversation with Cairenn over at WowInterface she was unaware of any such overtures either.</p>
<p><strong>Evander: When asked why not use Wowmatrix you said stealing bandwidth and not respecting authors wishes, can you elaborate some more on the second part?</strong></p>
<p>Kaelten: Several times, when authors would request that their addons be removed from WowMatrix, the requests have been either ignored, or they only half way complied. WowMatrix would remove the links from their site but they would not remove them from the application.</p>
<p><strong>Evander: Do you have any examples?</strong></p>
<p>Kaelten: Let&#8217;s see, Ckknight requested a while back for them to remove all his works but they where only removed from the website.</p>
<p><strong>Evander: Ok so all his addons can still be updated with WowMatrix?</strong></p>
<p>Kaelten: Yes.  Because they&#8217;re not hosting the files themselves, typical responses like dmca letters aren&#8217;t very effective.</p>
<p><strong>Evander: Now, I would like to talk about the curse client. I&#8217;m a new user, what should i know about the service you are offering?</strong></p>
<p>Kaelten: The Curse Client is designed to give you an easy way of updating and installing addons.<br />
Currently, all users are going through an extended trial offering of our upcoming premium service. Once that trial is over some functionality will be disabled, but not the point of making the application unusable.</p>
<p><strong>Evander: When you say disabling some functions do you have some examples? or on a more positive note what are the advantages of being a premium member?</strong></p>
<p>Kaelten: Premium users will have uncapped bandwidth usage, no ads in the client or on the site, support authors via the Author Rewards Program, updating all addons with one click or even fully automatic updating.</p>
<p>We&#8217;re also constantly exploring more ways to give value added options to premium users without overburdening regular users.</p>
<p><strong>Evander: But people will still be able to update with the normal version?</strong></p>
<p>Kaelten: Yes absolutely.</p>
<p><strong>Evander: Did the new Blizzard policy have any effect on your plans? (1)<br />
</strong></p>
<p>Kaelten: Not really. We&#8217;re not charging for access to addons, not to mention we&#8217;re not developing addons.</p>
<p><strong>Evander: You mentioned the Author reward program, what is that?</strong></p>
<p>Kaelten: Along with our upcoming premium program we&#8217;re going to launch the Author&#8217;s Reward program. A portion of the fees of every premium membership will go towards it. Through it we&#8217;ll be giving points to the authors, which can be redeemed for things in the upcoming store.</p>
<p>Currently we&#8217;re planning on launching with Amazon.com gift cards as the item, but we hope to expand it into a decent variety. We&#8217;re also exploring a way to give some of the larger authors cash in exchange for the points, but that brings into play tax law and the like, so I&#8217;m not sure if and when we&#8217;ll be able to do so.</p>
<p><strong>Evander: Can we have some more insights as what we should expect from curse in the future or when those services are to be released? <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p>Kaelten: We&#8217;ll we&#8217;re hoping to have the premium membership and the rewards programs launched very soon. I hate to have dates released because you never know when something will come up to cause a delay, but if all goes well, it&#8217;ll be just around the corner.</p>
<p><strong>Evander: is it the same definition of &#8220;soon&#8221; as Blizzard <a href="http://www.wowwiki.com/Soon">http://www.wowwiki.com/Soon</a>? <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </strong></p>
<p>Kaelten: hehe. Well I&#8217;d like to convey a sense of urgency with this statement of Soon(tm) but interpretations may vary.</p>
<p><strong>Evander:  Now, you say the Curse Client is a great service but many people have said bad thing about it in the past. The most commons is blaming you for virus and bugs. What is your response to those accusations?</strong></p>
<p>Kaelten: Well, there are several responses that I could give.</p>
<p>Ok first, I&#8217;ll take this opportunity to point out that <strong>an addon, in and of itself can never be a virus</strong> as they are just text files. So for an addon to give you a virus, there must be an executable file in there somewhere.</p>
<p>We filter those pretty heavily on CurseForge and WowAce. We spend huge amounts of time and resources to guaranteeing that the downloads we offer are safe.</p>
<p>Since the launch of CurseForge we&#8217;ve had only one virus sneak through, and only for a few hours. After publicly apologizing for this we went through and increased security that much more and since then, we&#8217;ve had no issues. So this brings me to a point about the client. It will <strong>never</strong> execute a file in your addon directory.</p>
<p>As far as the client itself, we&#8217;d have to be monumentally stupid to poison our userbase by putting any kind of virus in it. We&#8217;re here to be a long term service for the community, not to make a quick buck and run. Our update servers are secure, and the ads that will be in the client are all going to be in house self promotions or direct sales.  So no flakey ad networks sneaking something in.</p>
<p>Security really is a top concern for us. We have nothing to gain by letting our users be infected with a virus.</p>
<p><strong>Evander: So no gold selling advertising like on the official forums?  :P (2)<br />
</strong></p>
<p>Kaelten: lol, nope none. We&#8217;ve been gold selling free for the last several years, network wide.</p>
<p>If I may say a few words about the virus infection craze in general. I&#8217;ve seen a lot of people commenting that &#8220;I installed XXXX addon/application and now my account is hacked the next day!&#8221; Many of the groups that do go out to compromise accounts don&#8217;t act on the information they obtain immediately. It&#8217;s much more likely to be something you did 2 or 3 weeks earlier that caused you to be infected.</p>
<p>Also it&#8217;s important to only download things like the Curse Client  <strong>from</strong> Curse. There was an incident a while back, where someone uploaded a virus to ui.worldofwar.net under the name Curse Client. It was downloaded by hundreds of people before they removed it.</p>
<p>Right now, the only pages that have the official client releases on are either on Curse.com/client or on it&#8217;s project page on CurseForge. Any other download sites I&#8217;d not trust. Just like I&#8217;d not download something called QuestHelper.exe from some small site.</p>
<p>Bring on the tough questions mate <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><strong>Evander: Ok, some people claim that the curse updater silently installs a data collection tool for the game database you maintain. Is there any truth to that?</strong></p>
<p>Kaelten: Well there are two parts to this answer.</p>
<p>Older versions of the client would go in and install it without an option to remove it. This was well before I was officially involved in the project. I along with the voices of the community spoke out against it and now we&#8217;ve a system in place that&#8217;s much better.</p>
<p>When installing, it asks you if you wish for that to be the default behaviour. If you do, anytime a new game is created it has the upload data box checked under manage games. You can later change the default behaviour under the options panel. You can opt out of data collection at any time by unchecking upload data under manage games, hitting save, and removing the profiler.</p>
<p>So, yes the client does install the profiler, and will do so automatically. However, it only does so with your permission and you can opt out at any time.</p>
<p><strong>Evander: Ok this is more of a personal question <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I never liked using updaters because they tend to botch the job by not uninstalling previous version, is it still the case?</strong></p>
<p>Kaelten: Hehe. When the client installs an addon it follows this process:</p>
<p>1) Move the current addon to a back up directory<br />
2) Move the new copy into your addons directory<br />
3a) if 2 completes successfully then remove the backup copy.<br />
3b) if 2 failed restore the backup</p>
<p>So yes, the addon is completely replaced, and the old copy is completely removed.</p>
<p><strong>Evander: ok but can it still detect when folder names were changed from one version to an other. I&#8217;m a big fan of Auctioneer and I can&#8217;t count how many people had problems since their updater or them didn&#8217;t delete old folders.</strong><a></a></p>
<p><a>Kaelten: I&#8217;d have to confirm this, but it should be working properly. If it&#8217;s not I&#8217;ll be glad to get it fixed for an upcoming release <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </a></p>
<p><a><strong>Evander: but it may be an old problem already fixed, i&#8217;m just scared to use an updater again&#8230; i can live without a great ui untill i manualy update everything after a patch but i want my auctioneer to be working lol.</strong><br />
</a></p>
<p><a>Kaelten: lol. I can understand tha</a>t</p>
<p>it&#8217;s also possible to put certain addons on ignore so you can skip over those. That way you can just ignore those and keep them working, while only updating the rest of your ui <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Evander: Ok, a wild question now. Are there any plans to make the curse website available in other language? The situation is currently not great for users that don&#8217;t speak English. There is French websites that host addons but since authors don&#8217;t know about them and only maintain their addon on the main sites (curse, wowui and such) users often end up with outdated versions.</strong></p>
<p>Kaelten: I know it&#8217;s on a list of things we&#8217;d like to do. We&#8217;re currently working towards having curseforge and wowace localizable. Part of the problem is the lack of demand, which is probably generated by the lack of use by non English speakers. So it&#8217;s a vicious cycle.</p>
<p>We&#8217;re a small company and with limited resources, we have to pick the fights that are the most worthwhile. So while it&#8217;s something we&#8217;d like to do, there aren&#8217;t any immediate plans.</p>
<p><strong>Evander: I think i asked all i could think of, is there any questions you would have like me to ask?</strong></p>
<p>Kaelten: I was hoping for something harder hitting <img src='http://www.woweconomie.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>No I think I got a lot of side points out already and I don&#8217;t want this to turn into a soap box<br />
I&#8217;m just excited about all the things going on and all that we&#8217;re going to be launching soon.</p>
<p>I&#8217;d be willing to have a follow up interview to answer any questions you or your readers may have after this one is out.</p>
<p><strong>Evander: this is a great offer.</strong></p>
<p style="text-align: center;">***</p>
<p style="text-align: left;">Notes</p>
<p style="text-align: left;">(1) This question was refering to the changes made to <a title="UI Add-On Development Policy" href="http://www.worldofwarcraft.com/policy/ui.html">Blizzard&#8217;s UI Add-On Development Policy.</a></p>
<p style="text-align: left;">(2) This question was refering to the fact the gold sellers ads were shown on one occasion on Blizzard&#8217;s official forums. WowInsider covered the subjet in <a title="Gold ads appear on official Blizzard forums" href="http://www.wowinsider.com/2009/01/22/gold-ads-appear-on-blizzs-forums/">this article</a>.</p>
<p style="text-align: left;">It is also important to note that this interview was made before Curse and WowInterface blocked Wowmatrix. For more information on this please read the joint official statement. <a title="Curse and WoWInterface working together to help protect our authors and other site-users" href="http://http://www.curse.com/blogs/curse-en-news/archive/2009/04/13/437537.aspx">http://www.curse.com/blogs/curse-en-news/archive/2009/04/13/437537.aspx</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.woweconomie.com/2009/04/28/the-updater-conflict-part-01/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ils sont de retour!!</title>
		<link>http://www.woweconomie.com/2009/04/21/ils-sont-de-retour/</link>
		<comments>http://www.woweconomie.com/2009/04/21/ils-sont-de-retour/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 17:18:41 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Authenticator]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Sécurité]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=882</guid>
		<description><![CDATA[Victimes de leur succès les Blizzard Authenticators n'étaient plus disponible depuis un bon moment déjà. C'est donc avec joie, que je vous informe qu'ils sont à nouveau disponibles sur le site de Blizzard]]></description>
			<content:encoded><![CDATA[<div id="attachment_883" class="wp-caption alignright" style="width: 255px"><a href="http://www.woweconomie.com/wp-content/uploads/2009/04/b69l.jpg"><img class="size-full wp-image-883" title="b69l" src="http://www.woweconomie.com/wp-content/uploads/2009/04/b69l.jpg" alt="Blizzard Authenticator" width="245" height="199" /></a><p class="wp-caption-text">Blizzard Authenticator</p></div>
<p>Victimes de leur succès les Blizzard Authenticators n&#8217;étaient plus disponible depuis un bon moment déjà. C&#8217;est donc avec joie, que je vous informe qu&#8217;ils sont à nouveau disponibles sur <a title="Blizzard Authenticator" href="http://eu.blizzard.com/store/details.xml?id=221003132">le site de Blizzard</a>.</p>
<p>Pour ceux qui ne les connaissent pas déjà, les Blizzard Authenticators se veulent une mesure de sécurité supplémentaire pour votre compte. Il sont simples d&#8217;utilisation. Une fois votre authenticator en main, il vous suffit de visitez votre page de gestion de compte pour le lier à votre compte. Par la suite, il vous sera demander d&#8217;inscrire les nombres apparaissant sur ce dernier à chaque nouvelle connexion. Cette nouvelles étape supplémentaire à pour but protèger votre compte en cas de vol de mot de passe causé par un keylogger ou autre moyen frauduleux.</p>
<p>Il est à noter que les authenticators du lien fournis précédement, ne sont disponible qu&#8217;en Europe. Pour les versions américaines ou asiatiques, il vous faudra visitez vos sites Blizzard respectif.</p>
<p>Dans un monde idéal, j&#8217;aurais aimé que Blizzard ait rendu disponible gratuitement leur authenticators.  Rêve encore plus fou, j&#8217;apprécierais que m&#8217;a banque rende enfin disponible un tel système de protection mais bon&#8230; c&#8217;est une autre histoire.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mise à jour 3.1</title>
		<link>http://www.woweconomie.com/2009/03/15/mise-a-jour-31/</link>
		<comments>http://www.woweconomie.com/2009/03/15/mise-a-jour-31/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 19:58:03 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[Mise à jour]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=752</guid>
		<description><![CDATA[Aux dernières nouvelles il était maintenant possible de commencer le téléchargement d'une partie de la prochaine mise à jour. Il est donc temps qu'on en parle un peu. L'article d'aujourd'hui est simplement une reproduction des note provenant du site officiel. Comme à l'habitude la version française n'est pas à jour. C'est donc en anglais encore une fois que je publie leur mise à jour... Je trouve cette tendance d'autant plus déplorable que je ne comprends pas pourquoi la mise à jour des notes semble être la responsabilité d'une équipe différente pour chaque langue et non le fruit d'un effort commun.Le prochain article analysera plus en profondeur l'effet de ces changement sur l'économie.]]></description>
			<content:encoded><![CDATA[<p>Aux dernières nouvelles il était maintenant possible de commencer le téléchargement d&#8217;une partie de la prochaine mise à jour. Il est donc temps qu&#8217;on en parle un peu. L&#8217;article d&#8217;aujourd&#8217;hui est simplement une reproduction des note provenant du site officiel. Comme à l&#8217;habitude la version française n&#8217;est pas à jour. C&#8217;est donc en anglais encore une fois que je publie leur mise à jour&#8230; Je trouve cette tendance d&#8217;autant plus déplorable que je ne comprends pas pourquoi la mise à jour des notes semble être la responsabilité d&#8217;une équipe différente pour chaque langue et non le fruit d&#8217;un effort commun. Le prochain article analysera plus en profondeur l&#8217;effet de ces changement sur l&#8217;économie.</p>
<p>Prendre note qu&#8217;il est toujours possible d&#8217;aller directement sur le<a title="Patchnote" href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html"> site officiel</a> pour voir les note</p>
<h4><strong>General</strong></h4>
<ul>
<li>All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.</li>
<li>Ulduar is now available for limited testing.  Please visit the Public Test Realms for more details. <a href="http://forums.worldofwarcraft.com/board.html?forumId=11572" target="_blank"> http://forums.worldofwarcraft.com/board.html?forumId=11572</a></li>
<li>Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.</li>
<li>The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.</li>
<li>Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It&#8217;s Been.</li>
<li>Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.</li>
</ul>
<p><span style="font-family: arial; font-size: x-small;"> </span></p>
<h4><strong>PvP</strong></h4>
<ul>
<li>Arenas
<ul>
<li>Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.</li>
<li>Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.</li>
<li>Teleporters can now be used while mounted and can now be seen from anywhere in the zone</li>
</ul>
</li>
<li>Lake Wintergrasp
<ul>
<li>Siege Engines now have Steam Pressure as a resource type (replaces energy).</li>
<li>Siege Engines now have the Steam Rush ability from Ulduar.</li>
<li>The southern Siege Factories can be captured.</li>
</ul>
</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast direct heal instead of a heal-over-time.</li>
<li>Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.</li>
<li>Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.</li>
<li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.</li>
<li>Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.</li>
<li>Taunts: All player or pet-generated taunts now have a shared diminish category.</li>
</ul>
<p><strong>Death Knights</strong></p>
<ul>
<li>Blood Boil’s damage increased to make up for Pestilence no longer doing damage.</li>
<li>Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.</li>
<li>Blood Plague: Now lasts 15 seconds untalented.</li>
<li>Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.</li>
<li>Death Pact: This heal cannot be critical.</li>
<li>Death Strike: The weapon damage percent on this ability has been increased from 60% to 75%, but the amount of healing per damage done has been reduced by 20%.</li>
<li>Frost Fever: Now lasts 15 seconds untalented.</li>
<li>Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.</li>
<li>Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Pestilence does no damage and has only 1 rank.</li>
<li>Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.</li>
<li>Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.</li>
<li>Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.</li>
<li>Rune of Cinderglacier now procs per minute instead of a 5% chance.</li>
<li>Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.</li>
<li>Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.</li>
<li>Strangulate no longer does damage and has been reduced to 1 rank.</li>
<li>Talents
<ul>
<li>Blood
<ul>
<li>Abomination’s Might: This effect can now also be caused by Death Strike.</li>
<li>Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.</li>
<li>Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.</li>
<li>Blood-Gorged now grants armor penetration instead of expertise.</li>
<li>Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.</li>
<li>Bloodworms now heal more.</li>
<li>Dancing Rune Weapon: Damage done by this pet is reduced by 50%, but the cooldown is reduced to 90 seconds.</li>
<li>New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.</li>
<li>Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.</li>
<li>Hysteria: This ability now causes the target to lose health rather than take damage.</li>
<li>Might of Mograine: No longer affects Obliterate.</li>
<li>Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.</li>
<li>Spell Deflection: This talent has been increased to 15/30/45% damage reduction.</li>
<li>Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.</li>
<li>Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur.</li>
</ul>
</li>
<li>Frost
<ul>
<li>The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.</li>
<li>Black Ice: Frost damage bonus lowered to 4/8/12/16/20%</li>
<li>Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.</li>
<li>Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.</li>
<li>Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.</li>
<li>Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.</li>
<li>Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. Cooldown increased to 10 seconds. Swapped positions with Hungering Cold in the talent tree.</li>
<li>Icy Talons and Improved Icy Talons: These talents now have new icons.</li>
<li>Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.</li>
<li>Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).</li>
<li>Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.</li>
</ul>
</li>
<li>Unholy
<ul>
<li>Bone Shield: Cooldown increased to 2 minutes from 1 minute.</li>
<li>Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.</li>
<li>New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune.</li>
<li>Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.</li>
<li>Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds.</li>
<li>Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.</li>
<li>Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.</li>
<li>Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.</li>
<li>Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.</li>
<li>Shadow of Death: This talent has been removed.</li>
<li>Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.</li>
<li>Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.</li>
<li>Vicious Strikes: This talent no longer affects Death Strike.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.</li>
<li>Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.</li>
<li>Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.</li>
<li>Innervate: This spell no longer costs mana.</li>
<li>Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.</li>
<li>Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.</li>
<li>Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).</li>
<li>Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.</li>
<li>Starfall: Cooldown reduced to 90 seconds.</li>
<li>Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.</li>
<li>Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.</li>
<li>Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.</li>
<li>Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.</li>
<li>Nature&#8217;s Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.</li>
<li>Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.</li>
</ul>
</li>
<li>Feral
<ul>
<li>Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.</li>
<li>Predatory Strikes: This talent no longer works when in Moonkin form.</li>
<li>New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.</li>
<li>Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.</li>
<li>Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Living Seed: This talent now accounts for total healing including overhealing.</li>
<li>Improved Mark of the Wild:  Now also increases all of your total attributes by 1/2%.</li>
<li>Intensity: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.</li>
<li>Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.</li>
<li>Replenish: This talent is now re-named Revitalize and also works with Wild Growth.</li>
<li>Tree of Life: Now receives 240% increased armor. You can now use Nature&#8217;s Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter&#8217;s Auto Shot.</li>
<li>Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.</li>
<li>Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.</li>
<li>Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.</li>
<li>Disengage: Cooldown increased by 5 seconds.</li>
<li>Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).</li>
<li>Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.</li>
<li>Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster&#8217;s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.</li>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Animal Handler: No longer reduces the cooldown of Master&#8217;s Call, but instead increases the duration of the Master&#8217;s Call effect by 3/6 seconds.</li>
<li>Improved Aspect of the Hawk now has a new spell effect.</li>
</ul>
</li>
<li>Marksmanship
<ul>
<li>Chimera Shot: Mana cost reduced from 16% to 12%.</li>
<li>Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.</li>
<li>Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.</li>
<li>Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.</li>
<li>Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.</li>
<li>Silencing Shot: No longer on the global cooldown.</li>
<li>Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.</li>
</ul>
</li>
<li>Survival
<ul>
<li>Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.</li>
<li>Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.</li>
<li>Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.</li>
<li>Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.</li>
<li>New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.</li>
<li>T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.</li>
<li>Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.</li>
<li>Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.</li>
<li>Improved Wing Clip: This talent has been removed.</li>
<li>Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.</li>
</ul>
</li>
<li>Pets
<ul>
<li>Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.</li>
<li>Cornered: The critical strike reduction when this ability is active has been increased.</li>
<li>Feeding Frenzy increased to 8/16% damage up from 6/12%.</li>
<li>Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.</li>
<li>Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.</li>
<li>Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.</li>
<li>Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.</li>
<li>Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.</li>
<li>New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.</li>
<li>New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.</li>
<li>Roar of Sacrifice can be used on the hunter only.</li>
<li>Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.</li>
<li>Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.</li>
<li>Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.</li>
<li>New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.</li>
<li>Mage Armor: Now grants 50% of mana regeneration while casting.</li>
<li>Mirror Image: The images no longer cast Polymorph.</li>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect.</li>
<li>Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage’s party or raid.</li>
<li>Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Auras will now persist through death and affect a 40 yard radius.</li>
<li>Blessing of Kings is now trainable at level 20.  Removed from talent trees.</li>
<li>Divine Plea can once again be dispelled.</li>
<li>Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.</li>
<li>Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.</li>
<li>Forbearance reduced to a 2-minute duration.</li>
<li>Sacred Shield: This effect cannot be cast on more than one friendly target at a time.</li>
<li>Shield of Righteousness: Base damage and scaling factor increased by 30%.</li>
<li>Spiritual Attunement: Removed from trainers.  It is now available deep in the Protection tree for 2 ranks at 5/10%.</li>
<li>Talents
<ul>
<li>Holy
<ul>
<li>Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.</li>
<li>Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.</li>
<li>Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.</li>
<li>Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.</li>
<li>Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.</li>
<li>Judgements of the Pure moved to tier-9.</li>
<li>Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.</li>
<li>Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.</li>
<li>Sacred Cleansing moved to tier-8.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Ardent Defender: Reduced to 3 ranks for 10/20/30%.</li>
<li>Avenger’s Shield: Base damage and scaling factor increased by 30%.</li>
<li>Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).</li>
<li>Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.</li>
<li>Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.</li>
<li>Divine Protection: Cooldown reduced to 3 minutes.</li>
<li>New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.</li>
<li>New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).</li>
<li>Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.</li>
<li>Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.</li>
<li>Holy Shield: Base damage and scaling factor increased by 30%.</li>
<li>Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.</li>
<li>One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.</li>
<li>Sacred Duty rank 1 now increases stamina by 4%.</li>
<li>Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.</li>
</ul>
</li>
<li>Retribution
<ul>
<li>Benediction now affects Hand of Reckoning.</li>
<li>Divine Purpose: Moved to Improved Retribution Aura’s position.</li>
<li>Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.</li>
<li>Repentance no longer resets the paladin&#8217;s melee swing timer.</li>
<li>Improved Retribution Aura: This talent has been removed.</li>
<li>Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.</li>
<li>Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.</li>
<li>Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.</li>
<li>Swift Retribution: Now grants its haste bonus while any aura is active.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.</li>
<li>Devouring Plague: This spell now has a new icon.</li>
<li>Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Divine Spirit is now trainable at level 31.</li>
<li>Holy Nova: Mana cost reduced approximately 20%.</li>
<li>Improved Holy Concentration removed.</li>
<li>Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.</li>
<li>Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.</li>
<li>Prayer of Healing: This spell now heals the target&#8217;s party, rather than being limited to just your direct party.</li>
<li>Shadowfiend: Health scaling increased. Now receives 30% of the master&#8217;s spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised.</li>
<li>Talents
<ul>
<li>Discipline
<ul>
<li>Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.</li>
<li>Improved Divine Spirit: This talent has been removed.</li>
<li>New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.</li>
<li>Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.</li>
<li>Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.</li>
<li>Meditation and Improved Power: Word shield have changed locations with each other.</li>
<li>Meditation: Now grants 17/33/50% of mana regeneration while casting.</li>
<li>Mental Agility: Reduced to 3 points (4/7/10%), down from 5.</li>
<li>New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.</li>
<li>Penance: Damage increased approximately 30%.This spell can now be cast on yourself.</li>
<li>Power Infusion: This effect now has a new spell effect.</li>
<li>Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.</li>
<li>Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.</li>
</ul>
</li>
<li>Holy
<ul>
<li>Circle of Healing: Healing increased by approximately 40%.</li>
<li>Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.</li>
<li>New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.</li>
<li>Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.</li>
<li>Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.</li>
</ul>
</li>
<li>Shadow
<ul>
<li>Blackout: This talent has been removed.</li>
<li>Darkness: This talent is now in tier-1, moved up from tier-6.</li>
<li>Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.</li>
<li>New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.</li>
<li>Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.</li>
<li>Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.</li>
<li>Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.</li>
<li>Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.</li>
<li>Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.</li>
<li>Silence: Range increased to 30 yards.</li>
<li>Spirit Tap: Now grants 83% of mana regeneration while casting.</li>
<li>Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.</li>
<li>Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.</li>
<li>Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
<li>Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.</li>
<li>Tricks of the Trade: Will now begin following the first damaging attack.</li>
<li>Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).</li>
<li>Talents
<ul>
<li>Assassination
<ul>
<li>Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.</li>
<li>Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.</li>
</ul>
</li>
<li>Combat
<ul>
<li>Adrenaline Rush cooldown reduced to 3 minutes.</li>
<li>Killing Spree: Now also increases all damage done by the rogue while active by 20%.</li>
<li>Savage Combat improved to 2/4% increased damage against poisoned targets.</li>
<li>Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.</li>
</ul>
</li>
<li>Subtlety
<ul>
<li>Shadow Dance now opens a new action bar when used.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shaman</strong></p>
<ul>
<li>Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.</li>
<li>Flametongue Weapon: Bonus damage from spell power now based on weapon speed.  Slower weapons will benefit more from spell power.</li>
<li>Frostbrand Weapon: Damage increased by approximately 20%.</li>
<li>Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.</li>
<li>Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.</li>
<li>Talents
<ul>
<li>Enhancement
<ul>
<li>Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.</li>
<li>Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.</li>
<li>New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.</li>
<li>Lava Lash now has a new icon.</li>
<li>Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.</li>
<li>Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.</li>
<li>Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.</li>
<li>Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.</li>
<li>Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9%.</li>
</ul>
</li>
<li>Elemental
<ul>
<li>New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.</li>
<li>Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.</li>
<li>Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.</li>
<li>Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.</li>
<li>Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.</li>
<li>Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.</li>
<li>Thunderstorm can now be cast while stunned.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.</li>
<li>Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.</li>
<li>Cleanse Spirit now has a new icon.</li>
<li>Mana Tide Totem: This spell no longer costs mana.</li>
<li>Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.</li>
<li>Riptide: This spell has a new icon.</li>
<li>Tidal Force: Now has a new spell effect.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>Banish: Now has a 6-second PvP duration.</li>
<li>Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.</li>
<li>Curse of Recklessness has been removed.</li>
<li>Curse of Weakness: Now also reduces the armor of the target by 5%.</li>
<li>Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.</li>
<li>Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.</li>
<li>Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.</li>
<li>Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.</li>
<li>Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.</li>
<li>Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.</li>
<li>Soul Shard: This item now has a maximum count of 32 in inventory.</li>
<li>Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.</li>
<li>Haunt: Now only increases your shadow damage-over-time spells on the target.</li>
<li>Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.</li>
<li>Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.</li>
<li>Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.</li>
<li>Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.</li>
<li>Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.</li>
<li>Suppression: Now increases spell hit for all of your spells.</li>
<li>Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Demonic Empathy has been removed.</li>
<li>Demonic Empowerment: This talent now has a unique spell effect.</li>
<li>Demonic Sacrifice: This talent has been removed.</li>
<li>Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.</li>
<li>Improved Enslave Demon talent removed.</li>
<li>Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.</li>
<li>Master Conjuror: Increased from 15/30% up to 150/300%.</li>
<li>New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.</li>
<li>New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.</li>
<li>Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).</li>
<li>Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.</li>
<li>Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.</li>
<li>Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.</li>
<li>Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.</li>
<li>Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.</li>
<li>Molten Core: This talent has been moved to Demonology (tier-8).</li>
<li>New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.</li>
<li>Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong> Warriors</strong></p>
<ul>
<li>Battle Stance: Now increases armor penetration by 10%.</li>
<li>Berserker Stance: Now increases damage taken by 5%.</li>
<li>Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.</li>
<li>Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).</li>
<li>Disarm: This ability now disarms ranged weapons as well.</li>
<li>Heroic Throw missile speed increased.</li>
<li>Intimidating Shout: Cooldown reduced to 2 minutes.</li>
<li>Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.</li>
<li>Talents
<ul>
<li>Arms
<ul>
<li>Blood Frenzy improved to 2/4% increased damage.</li>
<li>Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.</li>
<li>Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.</li>
<li>New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.</li>
<li>Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.</li>
<li>Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.</li>
</ul>
</li>
<li>Fury
<ul>
<li>Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Last Stand: Cooldown reduced to 3 minutes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Alchemy
<ul>
<li>Blackmouth Oil and Fire Oil no longer require a vial.</li>
<li>Elixir of Greater Spellpower now grants spell power to all schools of magic.</li>
<li>Increased the health granted by the Flask of Stoneblood.</li>
<li>The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.</li>
<li>The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.</li>
<li>You can now sometimes find Alchemist&#8217;s Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.</li>
</ul>
</li>
<li>Blacksmithing
<ul>
<li>Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.</li>
<li>Added a new recipe for the Titansteel Spellblade.</li>
<li>The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.</li>
</ul>
</li>
<li>Cooking
<ul>
<li>A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man &#8216;O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.</li>
<li>Flint and Tinder is no longer necessary for creating a campfire. You&#8217;re just that resourceful!</li>
<li>Grub now sells the Dig Rat Stew recipe to players who completed the quest.</li>
<li>Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.</li>
<li>Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).</li>
<li>Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.</li>
<li>Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.</li>
<li>You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
</li>
<li>Enchanting
<ul>
<li>Added a recipe for enchanting staves with spell power.</li>
<li>Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.</li>
<li>Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.</li>
<li>Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it&#8217;s applied, however, the player no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.</li>
<li>The enchanting interface now correctly sorts grey recipes by skill difficulty.</li>
</ul>
</li>
<li>Engineering
<ul>
<li>Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves.</li>
<li>Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.</li>
<li>Flexweave Underlay now grants passive agility in addition to its normal effect.</li>
<li>Nitro Boosts now grant passive critical strike rating in addition to their speed boost.</li>
<li>Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>A new (and very rare) special mount can now be caught from Northrend fishing pools.</li>
<li>A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.</li>
<li>New fishing dailies are now offered from Marcia Chase in Dalaran City!</li>
<li>Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.</li>
<li>The time needed to catch fish has been reduced.</li>
<li>You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.</li>
<li>You can now fish in Wintergrasp, and the fishin&#8217; is good!</li>
<li>You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.</li>
</ul>
</li>
<li>Gathering Skills
<ul>
<li>Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).</li>
<li>You can no longer fail when Mining, Herbing, and Skinning.</li>
</ul>
</li>
<li>Herbalism
<ul>
<li>Find Herbs no longer tracks Glowcaps.</li>
<li>Northrend herbs now yield more herbs on average.</li>
<li>The herbalism requirement for gathering Tiger Lily has been reduced to 375.</li>
<li>The time it takes to gather herbs has been reduced.</li>
</ul>
</li>
<li>Inscription
<ul>
<li>Added a recipe to trainers for creating a level 70 superior-quality off-hand item.</li>
<li>Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.</li>
<li>Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.</li>
<li>Glyph icons have been updated so it is easy to distinguish between classes.</li>
<li>Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).</li>
</ul>
</li>
<li>Jewelcrafting
<ul>
<li>Added a new recipe to cut black diamonds.</li>
<li>Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.</li>
<li>Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.</li>
</ul>
</li>
<li>Leatherworking
<ul>
<li>Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.</li>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.</li>
<li>Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.</li>
</ul>
</li>
<li>Tailoring
<ul>
<li>Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.</li>
<li>Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.</li>
<li>The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.</li>
<li>Several lower-level items crafted by tailors have received major changes to make them more appealing.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>The fight event for the &#8220;Grim(oire) Business&#8221; quest at Vim&#8217;gol&#8217;s Circle in the Blade&#8217;s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim&#8217;gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim&#8217;gol the Vile&#8217;s Unholy Growth cast.</li>
<li>Horde characters may now obtain the quest CLUCK! from Chickens. While Farmer Saldean won&#8217;t be selling Special Chicken Feed to the Horde, perhaps &#8220;Westfall&#8221; William Saldean in Brill might&#8230;</li>
</ul>
<p><strong>Dungeons and Raids</strong></p>
<ul>
<li>New dungeon maps have been added for all Wrath of the Lich King dungeons.</li>
<li>Eye of Eternity
<ul>
<li>Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.</li>
</ul>
</li>
<li>Naxxramas
<ul>
<li>The Chains of Kel&#8217;Thuzad will no longer reset the raid&#8217;s threat.</li>
<li>The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.</li>
<li>Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.</li>
</ul>
</li>
</ul>
<p><strong> User Interface </strong></p>
<ul>
<li>New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.</li>
<li>A new Color Blind option is available under the Interface panel.</li>
<li>Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.</li>
<li>Added new Video Mode Ultra (should only be used on the highest-end systems).</li>
<li>Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.</li>
<li>A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.</li>
<li>A new Equipment Manager feature has been added. This feature can be turned on from the Interface Options, and will enable managing up to ten separate sets of equipped items.</li>
<li>New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.</li>
<li>Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.</li>
<li>Confirmation boxes have been added to purchases over 150 gold.</li>
<li>The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.</li>
<li>Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.</li>
<li>On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!</li>
<li>Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.</li>
<li>The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.</li>
<li>Players first entering any dungeon that will result in a lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.</li>
<li>New elite mob frames have been added for V-Key frames.</li>
<li>For additional notes on Lua and XML changes please visit the                 <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114"> UI &amp; Macros forum.</a></li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Arena Master Trinket: Dodge rating has been replaced with stamina.</li>
<li>Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.</li>
<li>Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.</li>
<li>Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.</li>
<li>Gift of Arthas: Now considered a curse instead of a disease.</li>
<li>Glyphs
<ul>
<li>Death Knight
<ul>
<li>Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.</li>
<li>Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 seconds.</li>
<li>Glyph of Dark Death: Increases the damage done by Death Coil by 15%.</li>
<li>Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.</li>
<li>Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.</li>
<li>Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.</li>
<li>Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.</li>
<li>Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.</li>
<li>Glyph of Plague Strike: Bonus lowered to 20%.</li>
<li>Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.</li>
<li>Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.</li>
<li>Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 seconds.</li>
</ul>
</li>
<li>Druid
<ul>
<li>Glyph of Berserk: Increases the duration of Berserk by 5 seconds.</li>
<li>Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds.</li>
<li>Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal-over-time effects present on the target.</li>
<li>Glyph of Rebirth: Target now returns to life with full health.</li>
<li>Glyph of Savage Roar: Your Savage Roar ability grants an additional 6% bonus damage done.</li>
<li>Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.</li>
<li>Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.</li>
<li>Glyph of Wild Growth: Wild Growth now affects up to 6 targets.</li>
</ul>
</li>
<li>Hunter
<ul>
<li>Glyph of Aimed Shot: Now reduces cooldown by 2 seconds.</li>
<li>Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 second.</li>
<li>Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.</li>
<li>Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.</li>
<li>Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 seconds.</li>
<li>Glyph of the Monkey: This glyph has been converted to Glyph of Mending, which increases the healing done by Mend Pet by 40%.</li>
<li>Glyph of Raptor Strike: For 3 seconds after using Raptor Strike, you take 20% less damage.</li>
<li>Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.</li>
<li>Glyph of Snake Trap: Now reduces damage taken by snakes from area damage by 90%.</li>
<li>Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Sting’s effect.</li>
</ul>
</li>
<li>Mage
<ul>
<li>Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.</li>
<li>Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.</li>
<li>Glyph of Ice Armor: Now increases resistance and armor by 50%.</li>
<li>Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.</li>
<li>Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.</li>
<li>Glyph of Mirror Image: Your Mirror Images gain the Winter&#8217;s Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter&#8217;s Chill effect, which increases the chance spells will critically hit the target by 2% for 15 seconds. Stacks up to 5 times.</li>
</ul>
</li>
<li>Paladin
<ul>
<li>Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 seconds.</li>
<li>Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.</li>
<li>Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.</li>
<li>Glyph of Divinity: Now Lay on Hands grants 100% bonus mana, and that amount of mana is granted to the paladin and their target.</li>
<li>Glyph of Exorcism: Changed to 20% bonus damage.</li>
<li>Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.</li>
<li>Glyph of Holy Light: Can no longer critically strike and has had its range updated.</li>
<li>Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 second.</li>
<li>Glyph of Lay on Hands: Now reduces the cooldown of Lay on Hands by 5 minutes.</li>
<li>Glyph of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.</li>
<li>Glyph of Seal of Blood: Grants 30% bonus mana from Spiritual Attunement.</li>
<li>Glyph of Seal of Righteousness: Increases damage done by this seal by 30%.</li>
<li>Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.</li>
</ul>
</li>
<li>Priest
<ul>
<li>Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 seconds.</li>
<li>Glyph of Fade: Now reduces cooldown by 9 seconds.</li>
<li>Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute.</li>
<li>Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 seconds.</li>
<li>Glyph of Hymn of Hope: Your Hymn of Hope provides 2 times the normal amount of mana-per-time, but its duration is 50% shorter.</li>
<li>Glyph of Inner Fire: Increases bonus armor by 50%.</li>
<li>Glyph of Mind Control: Increases duration by 30 seconds.</li>
<li>Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards.</li>
<li>Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned.</li>
<li>Glyph of Penance: Reduces the cooldown of Penance by 2 seconds.</li>
<li>Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds.</li>
</ul>
</li>
<li>Rogue
<ul>
<li>Glyph of Adrenaline Rush: Now increases duration by 5 seconds.</li>
<li>Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds.</li>
<li>Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.</li>
<li>Glyph of Crippling Poison: Poison chance bonus increased to 20%.</li>
<li>Glyph of Deadly Throw: Increases the movement reduction by 10%.</li>
<li>Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.</li>
<li>Glyph of Hunger for Blood: Increases the bonus damage from Hunger for Blood by 3%.</li>
<li>Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 seconds.</li>
<li>Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.</li>
<li>Glyph of Pick Lock: Now reduces cast time by 100%.</li>
<li>Glyph of Sap: Increases duration by 20 seconds.</li>
<li>Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 seconds.</li>
<li>Glyph of Sprint: No longer reduces the duration.</li>
<li>Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.</li>
</ul>
</li>
<li>Shaman
<ul>
<li>Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.</li>
<li>Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.</li>
<li>Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.</li>
<li>Glyph of Riptide: Increases the duration of Riptide by 3 seconds.</li>
<li>Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.</li>
<li>Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds.</li>
<li>Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem&#8217;s bonus spell power for 5 minutes.</li>
</ul>
</li>
<li>Warlock
<ul>
<li>Glyph of Banish: This glyph has been removed.</li>
<li>Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 seconds.</li>
<li>Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 seconds.</li>
<li>Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%.</li>
<li>Glyph of Incinerate: Increases damage of Incinerate by 5%.</li>
<li>Glyph of Imp: Increases your Imp’s Firebolt damage by 20%.</li>
<li>Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 seconds.</li>
<li>Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 seconds.</li>
<li>Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims.</li>
<li>Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%.</li>
</ul>
</li>
<li>Warrior
<ul>
<li>Glyph of Barbaric Insults: Increases threat on Mocking Blow by 100%.</li>
<li>Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds.</li>
<li>Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.</li>
<li>Glyph of Last Stand: Now reduces the cooldown of Last Stand by 60 seconds. The penalty on maximum health gained has been removed.</li>
<li>Glyph of Overpower: Now provides 100% chance on all parries.</li>
<li>Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.</li>
<li>Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds.</li>
<li>Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 second.</li>
<li>Glyph of Sweeping Strikes: Now makes Sweeping Strikes cost 0 rage.</li>
<li>Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target&#8217;s threat to you.</li>
</ul>
</li>
</ul>
</li>
<li>Hearthstone: Cooldown has been reduced to 30 minutes down from 60 minutes.</li>
<li>Darkmoon Cards of the North will now take three seconds per card to create.</li>
<li>Divine Hymn will now trigger Illustration of the Dragon Soul.</li>
<li>Frozen Scepter of Necromancy now sounds like other maces.</li>
<li>Heavy Junkboxes will no longer have deprecated poison materials.</li>
<li>Magic Dust now has a 10-second PvP duration.</li>
<li>Old Naxxramas Shoulder Enchants will now soulbind items.</li>
<li>Outrider&#8217;s Lammellar Legguards and Sentinel&#8217;s Mail Leggings have had their costs reduced to the correct value.</li>
<li>Pack of Endless Pockets can now be mailed.</li>
<li>Paladin Healer PvP Set Bonus: The bonus for Holy Shock healing has been reduced to 10%.</li>
<li>Patroller&#8217;s Pack now sounds like a bag.</li>
<li>PvP Trinkets will now break Shackle Undead.</li>
<li>Several beverages missing from the &#8220;Beverages Consumed&#8221; statistic have been added.</li>
<li>Several foods missing from the Food Eaten statistic have been added.</li>
<li>Sigil of the Frozen Conscience: The bonus to Icy Touch from this relic has been reduced to a value appropriate to the item’s level.</li>
<li>Sprite Darter Eggs: May now (very rarely) drop from Sprite Darters in Feralas. Note that only Horde characters can attack and kill Sprite Darters.</li>
<li>Three new mounts are available from Horde mount vendors, equalizing the number of purchasable normal and epic mounts: the Black Wolf, the White Kodo, and the Black Skeletal Horse (in Orgrimmar, Bloodhoof Village, and Brill respectively).</li>
<li>Thunder Capacitor again requires four charges.</li>
<li>Tiny Emerald Whelplings: May now (very rarely) drop from Adolescent Whelps in the Swamp of Sorrows.</li>
<li>White Tickbird Hatchling is now classified as a Pet.</li>
</ul>
<p><strong> Mac </strong></p>
<ul>
<li>Support for Logitech G-15 and G-19 keyboards with LCD displays has been added.</li>
<li>A number of performance and smoothness enhancements have been implemented.</li>
<li>The new high-res player textures are supported on dual processor systems running OS X 10.5.</li>
<li>A crashing bug involving chat channel commands has been fixed.</li>
<li>A problem involving window focus and foreground/background status has been fixed.</li>
<li>Movie recording feature has had some user interface improvements.</li>
</ul>
<p><strong> Bug Fixes </strong></p>
<ul>
<li>Dartol&#8217;s Rod of Transformation has had its tooltip corrected.</li>
<li>Glyph of Mocking Blow: Correctly increases damage of the ability by 25%.</li>
<li>Glyph of Shocking: Tooltip has been corrected.</li>
<li>Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.</li>
<li>Lifebloom: Corrected some bugs with the new blooming functionality and dispels.</li>
<li>Loot from clams now stacks correctly!</li>
<li>Mace of Unending Life is correctly a two-handed weapon.</li>
<li>Many Northrend maces now make correct noises when sheathed and unsheathed.</li>
<li>Many items with 110 attack power now correctly grant 110 ranged attack power.</li>
<li>Oracle Talisman of Ablution&#8217;s spell data has been clarified.</li>
<li>Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.</li>
<li>Several Hateful and Deadly plate helms have had their stats correctly reduced.</li>
<li>Several Naxxramas items with block values were not providing the correct stat amounts and have been fixed.</li>
<li>Thunder Capacitor&#8217;s cooldown functions.</li>
<li>Yaaarrrr! now has a detailed tooltip.</li>
<li>Death Knight
<ul>
<li>Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight. In addition, it will now only echo death knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.</li>
</ul>
</li>
<li>Hunter
<ul>
<li>Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.</li>
</ul>
</li>
<li>Shaman
<ul>
<li>Cleanse Spirit is now properly in the Nature spell school.</li>
<li>Tremor Totem: Now correctly pulses every 3 seconds, up from 1 seconds.</li>
</ul>
</li>
</ul>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Noël à la Wow Insider &#8211; Jour 5</title>
		<link>http://www.woweconomie.com/2008/12/26/noel-a-la-wow-insider-jour-5/</link>
		<comments>http://www.woweconomie.com/2008/12/26/noel-a-la-wow-insider-jour-5/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 21:21:48 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Concours]]></category>
		<category><![CDATA[Enchère]]></category>
		<category><![CDATA[Hôtel de ventes]]></category>
		<category><![CDATA[Investissement]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=365</guid>
		<description><![CDATA[Wow économie a pour sujet principal des techniques à utiliser pour amasser le maximum de richesse avec le moins d’efforts possibles. Dans cette optique je dirais que gagner un prix est certainement l’ultime source de profit. Aucun investissement et avec un peu de chance on s’enrichit :)  . Cet article a donc pour but de vous faire connaître les concours que Wow Insider tiendra pendant les fêtes de Noël.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wowinsider.com/2008/12/26/wow-insiders-loot-idays-day-five/">http://www.wowinsider.com/2008/12/26/wow-insiders-loot-idays-day-five/<br />
</a></p>
<p>Voici le lien pour aujourd’hui. Pour plus de détails, consulter <a title="Noël jour 2" href="../2008/12/23/fetes-de-noel-a-la-wow-insider-2e-jour/">cet article</a>. Bonne chance à tous!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Noël à la Wow Insider &#8211; jour 4</title>
		<link>http://www.woweconomie.com/2008/12/25/noel-a-la-wow-insider-jour-4/</link>
		<comments>http://www.woweconomie.com/2008/12/25/noel-a-la-wow-insider-jour-4/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 00:29:05 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Concours]]></category>
		<category><![CDATA[Enchère]]></category>
		<category><![CDATA[Hôtel de ventes]]></category>
		<category><![CDATA[Investissement]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=361</guid>
		<description><![CDATA[Wow économie a pour sujet principal des techniques à utiliser pour amasser le maximum de richesse avec le moins d’efforts possibles. Dans cette optique je dirais que gagner un prix est certainement l’ultime source de profit. Aucun investissement et avec un peu de chance on s’enrichit :)  . Cet article a donc pour but de vous faire connaître les concours que Wow Insider tiendra pendant les fêtes de Noël.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wowinsider.com/2008/12/25/wow-insiders-loot-idays-day-four/">http://www.wowinsider.com/2008/12/25/wow-insiders-loot-idays-day-four/<br />
</a></p>
<p>Voici le lien pour aujourd&#8217;hui. Pour plus de détails, consulter <a title="Noël jour 2" href="http://www.woweconomie.com/2008/12/23/fetes-de-noel-a-la-wow-insider-2e-jour/">cet article</a>. Bonne chance à tous!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noël à la Wow Insider &#8211; Jour 3</title>
		<link>http://www.woweconomie.com/2008/12/24/noel-a-la-wow-insider-jour-3/</link>
		<comments>http://www.woweconomie.com/2008/12/24/noel-a-la-wow-insider-jour-3/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 22:24:06 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Concours]]></category>
		<category><![CDATA[Enchère]]></category>
		<category><![CDATA[Hôtel de ventes]]></category>
		<category><![CDATA[Investissement]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=350</guid>
		<description><![CDATA[Wow économie a pour sujet principal des techniques à utiliser pour amasser le maximum de richesse avec le moins d’efforts possibles. Dans cette optique je dirais que gagner un prix est certainement l’ultime source de profit. Aucun investissement et avec un peu de chance on s’enrichit :)  . Cet article a donc pour but de vous faire connaître les concours que Wow Insider tiendra pendant les fêtes de Noël.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wowinsider.com/2008/12/24/wow-insiders-loot-idays-day-three/">http://www.wowinsider.com/2008/12/24/wow-insiders-loot-idays-day-three/</a></p>
<p>Voici le lien pour aujourd&#8217;hui. Pour plus de détails, consulter <a title="Noël jour 2" href="http://www.woweconomie.com/2008/12/23/fetes-de-noel-a-la-wow-insider-2e-jour/">cet article</a>. Bonne chance à tous!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fêtes de Noël à la Wow Insider 2e jour</title>
		<link>http://www.woweconomie.com/2008/12/23/fetes-de-noel-a-la-wow-insider-2e-jour/</link>
		<comments>http://www.woweconomie.com/2008/12/23/fetes-de-noel-a-la-wow-insider-2e-jour/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 23:51:32 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>
		<category><![CDATA[Concours]]></category>
		<category><![CDATA[Enchère]]></category>
		<category><![CDATA[Hôtel de ventes]]></category>
		<category><![CDATA[Investissement]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wotlk]]></category>
		<category><![CDATA[Wow]]></category>
		<category><![CDATA[Wrath of the lich king]]></category>

		<guid isPermaLink="false">http://www.woweconomie.com/?p=344</guid>
		<description><![CDATA[Wow économie a pour sujet principal des techniques à utiliser pour amasser le maximum de richesse avec le moins d’efforts possibles. Dans cette optique je dirais que gagner un prix est certainement l’ultime source de profit. Aucun investissement et avec un peu de chance on s’enrichit :)  . Cet article a donc pour but de vous faire connaître les concours que Wow Insider tiendra pendant les fêtes de Noël.]]></description>
			<content:encoded><![CDATA[<p>Wow économie a pour sujet principal des techniques à utiliser pour amasser le maximum de richesse avec le moins d&#8217;efforts possibles. Dans cette optique je dirais que gagner un prix est certainement l&#8217;ultime source de profit. Aucun investissement et avec un peu de chance on s&#8217;enrichit :)  . Cet article a donc pour but de vous faire connaître les concours que <a title="Wow Insider" href="http://www.wowinsider.com/">Wow Insider </a>tiendra pendant les fêtes de Noël.</p>
<h3>Un concours tous les jours</h3>
<p>Durant toute la semaine ils feront tirer à chaque jour des codes de cartes à jouer vous permettant d&#8217;obtenir divers objets dans wow. Le premier jour est déjà passé, mais je m&#8217;efforcerai de mettre les liens journaliers vers les concours. Pour participer il vous suffit de vous rendre sur les liens que je publierai et de laisser un commentaire dans l&#8217;article en question dans les 24 heures de la publication de leur article. Assurez vous d&#8217;avoir une adresse email valide.</p>
<p>2e jour</p>
<p><a href="http://www.wowinsider.com/2008/12/23/wow-insiders-loot-idays-day-two/">http://www.wowinsider.com/2008/12/23/wow-insiders-loot-idays-day-two/</a></p>
<p>Sur ce, je vous souhaite bonne chance à tous</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blizzcore fait tirer un tigre spectral</title>
		<link>http://www.woweconomie.com/2008/11/21/blizzcore-fait-tirer-un-tigre-spectral/</link>
		<comments>http://www.woweconomie.com/2008/11/21/blizzcore-fait-tirer-un-tigre-spectral/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 03:14:22 +0000</pubDate>
		<dc:creator>Evander</dc:creator>
				<category><![CDATA[Sur le web]]></category>
		<category><![CDATA[Tout trouver]]></category>

		<guid isPermaLink="false">http://woweconomie.wordpress.com/?p=122</guid>
		<description><![CDATA[Simplement un petit mot pour vous laisser savoir que le blog Blizzcore fera tirer un tigre spectral parmis tous les gens ayant laisser un commentaire à l&#8217;article suivant.
Pour participer il vous suffit d&#8217;avoir une adresse email valide.
Bonne chance à tous!
Edit: Le concours est terminé
]]></description>
			<content:encoded><![CDATA[<p>Simplement un petit mot pour vous laisser savoir que le blog Blizzcore fera tirer un <a title="Tigre spectral" href="http://fr.wowhead.com/?item=33225">tigre spectral</a> parmis tous les gens ayant laisser un commentaire à l&#8217;<a href="http://blizzcore.com/2008/11/22/win-a-spectral-tiger-mount/">article suivant</a>.</p>
<p>Pour participer il vous suffit d&#8217;avoir une adresse email valide.</p>
<p>Bonne chance à tous!</p>
<p>Edit: Le concours est terminé</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
	</channel>
</rss>
